package per.sunmes.lesrb.util;

/**
 * PhysicUtil
 */
public class PU {

	public static final float PIX_PHYSIC_UNIT = 1 / 64f //
			, GRAVITY = physicUnit(-2000)//
	;

	public static float physicUnit(float pix) {
		return pix * PIX_PHYSIC_UNIT;
	}

	public static float pix(float physicUnit) {
		return physicUnit / PIX_PHYSIC_UNIT;
	}

}
